Devlog 08: Production Sprint 2 - week 2


Hello again and welcome to our weekly devlog!

Art

textures are being imported, and we are trying to polish our level 

Our important UI parts are pretty much done. We have some issues with some images cutting off parts even though they are imported correctly. We will try and fix that issue the upcoming week.

The characters have a clean icon for the score they have, and a pretty timer is shown.


Piece by piece we are exchanging the blockout meshes for the final ones. The trees have been updated aswell as the textures for the eggs.

https://hacknplanfiles.blob.core.windows.net/182082/image(72).png?sv=2018-03-28&sr=b&sig=8sI5Hmx5ke0j6fmcoHDdr%2FBQD8XZ2EFwvVtygiunHPU%3D&se=9999-12-31T23%3A59%3A59Z&sp=r&timestamp=638190712756726104

A new bubbling particle effect has been added!


Programming

Animation Controllers

Both the plant and characters now have an animation controller. The plant is in idle mode most of the time, but the shooting ones use a procedural animation for turning their head towards their target. The procedural animation still needs some polishing though. 

The player has more different states. It can be idle, walking or dashing and combines this with a separate arm animation when holding an object or pushing another player. It also has an animation for dying when hit by a fire plant. The code part of the animation controller is finished but still needs proper animations, because those exported from mixamo don't seem to work. It now uses different speeds of the walk animation, made by our artists, to show the different states.

UI

On the UI part, the navigation between all screens is finally implemented! There also not problems anymore with the player input and now finally the players can control the UI and the characters without problems. Also, now it's possible to connect a player only in the connection screen of the game. When the game starts there is also a small countdown to prepare the players.
The only thing missing from most of the UI is the actual art. For now there are some temporary place holders here and there or some screens that are still not completed. The HUD also got improved and the actual art got added to it, making it super cute!
We are still missing some art here and there but the code for it is mostly implemented. This week we will discuss together what actually needs to be in all the screens so that if there is extra things to code we will add them! Next week is the last week where we can modify the code of the game and then we will get into polish so we have to get that done as soon as possible!


This is all! Thank you for the read and see you next week!

Files

PlantASaurus-v0.8.zip 47 MB
May 08, 2023

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