Devlog 07: Production Sprint 2 - week 1


Hello and welcome to our devlog yet again! 
This week we start a new production sprint where we have a lot to do. By the end of this sprint, UI needs to be implemented the environment should be finished, so we can move to Polish after.

Art

All player characters have their own colors now. It is not yet perfect, but it does the job. Once we go into polish, we can clean up the purple guys to make them look perfect.


We did some color/mood correction on the environment which made it look so much better.
Also the rocks around the level got somewhat rearranged and updated with our homemade model.


We have eggs and seeds! They are not the final versions but you'll get a taste of what it's going to be.


The first particles have been added to our project!


UI

Main menu design is finished. We export the separate parts as TGA files, so our programmers can start implementing them into the game. 

Programming

Since most of the mechanics are finished, we are starting to work on the UI as well.
We made a simple state machine system that when and where ever called will switch to the chosen menu.
In this way, the navigation between menus is mostly finished. The menus are mostly temporary images for now, but as soon as the art is done they will start to look very nice.
All of this can be controlled with controller and keyboard but sadly is not implemented in the build yet.
Not all the navigation and menus are complete, we are still missing the main menu and the end screen is still not connected to this system but just spawned from the game itself. Those are all things that will hopefully be fixed next week! 

We also removed the art from the code that was assigning meshes and textures to a lot of things. We changed it so that there are multiple prefabs that the artists can mess around with and that just need to be dragged in the editor so that the programmers don't have to think about it.

This is it for this week, we hope to see you next week and thank you for the read!

Files

PlantASaurus-v0.7.zip 44 MB
May 01, 2023

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